CD-Rom Business Cards. Huh?

By | November 24, 2011

I know I may be missing something here, but what is this all about business cards on a CD Rom? Newsweek reports increased sales of these things — either full size or credit card sized and shaped — which people hand out at trade shows: “General consensus in the biz world: why spring for color brochures at $5 a pop when CD cards average a buck each? For much more cash—$3,000—New York’s HYLife Productions can squeeze up to eight minutes of video on its cards.”

I have to say I have enough problems with real business cards that aren’t the right shape or where the text is the wrong way up. Out here in Asia these small CD sized name cards came and went — at least in my line of work — a few years back, and I’m pretty sorry to hear that they may be making a comeback. First off, how exactly is 100 MB of Flash really going to help? And if the ones I received are anything to go by, folk would usually jazz up even the most basic contact details with fancy graphics so you could forget about simply copying and pasting the salient details into Outlook. Sorry but I’d rather the guy say ‘Here’s my name card but I’ll email you my vCard”. Or “Are you all Bluetoothed up? Let me beam it to you now.” Or, if you like the guy and want to make a firm commitment, ask him: “Are you on Plaxo?”

Sure, I can understand the use of CD-Roms to hand out data about reunions, parties and whatnot, but most folk who would know what to do with that sort of thing are wired, so why not email it to them? I already have way too many CD-Roms in my den; the last thing I want is funny shaped ones to add to them.

The Virtual World Gets Surprisingly Lifelike

By | November 24, 2011

The Sims Online – an Internet-only world where ordinary folk can take on another persona and interact with other folk virtually — seems to be exhibiting all the signs of the real world, with a twist. Salon carries an article about a Sims community called Alphaville, and some of its citizens, including an academic called Urizenus (in real life, Michigan philosophy professor Peter Ludlow), a young man (or, possibly, a boy) called Evangeline, allegations of extortion, and the possible existence of a virtual brothel.

The story is well worth a read (subscription or day pass only), if only for the moral responsibilities a corporation running a community may have. If someone opens a virtual brothel for online folk to indulge in a little cyber-sex, is the company managing that world — in this case Electronic Arts — guilty of prostitution? And what happens if there’s evidence the ‘madam’ of that brothel, and some of its employees, are underage? And then, exploring the matter further, is Electronic Arts guilty of censorship by terminating the account of the academic who chronicled such allegations in his online newspaper, Alphaville Herald? And if there’s (ultimately) real money involved, should the police be called in to this virtual world?

I’m not surprised a philosophy professor is interested in these kind of issues. Going back to the early days of the Internet, the virtual world has a habit of impinging on the real. In that sense there’s nothing different between real estate and virtual estate. If humans interact on it, it’s turf and it needs to be policed. It will be interesting to see how EA handle this case, and whether they start patrolling their creation more thoroughly. And if they do, will it cease to be economically viable?

More discussion on this on Slashdot. Here’s an ‘interview’ by Ludlow with Evangeline (parental discretion advised, via Boing Boing Blog)

The Future Of The Net

By | November 24, 2011

Newsweek takes a look (via TechDirt) at a future Internet controlled by corporations and governments through Digital Rights Management, secure chips and micropayments. It’s an interesting article, and makes me ponder some interesting supplementary questions:

Are spammers, for example, the enemy of ordinary Internet folk, or virtual Robin Hoods eluding corporate control of the web? We all hate them now, true, but may we look back on them — at some future point when corporate and governmental control dominates the web — as tolerable evidence of the Internet’s chaotic freedom? By trying to push them off the Internet through legal means, are we just tying our own future in knots?

Another thought: are micropayments the saviour of small business on the Internet, or just a trick by big corporates to tie us into their trickling subscription model? Living in Indonesia — banned by PayPal and many smaller online sellers, which won’t accept any payments from such a lawless country — I know a little of what it feels like to hostage to the bigger e-commerce sites, because they’re the only ones to accept my dollar. In the future, will it only be the big companies who have the risk models and infrastructure to do online business in a world of online IDs, DRMs and micropayments?

I’m confident that the anarchic tendencies of the Internet will undermine many corporate efforts to lock in customers: The online music site that thrives will be the one with the broadest range of file formats and the smallest limitation on how those files are used, stored and copied. Methods to cripple or limit use of software will always be cracked. Indignation will limit the advance of chip-based IDs — in your computer, around your neck, in your handphone.

But I think those of us calling for regulation, standardisation and crackdowns on the Internet to make it safe for the ordinary user need to think harder about other threats to its future, in particular anything that punishes or banishes anonymity, anything that discriminates against the user accessing the web based on his/her point of entry (country, state, neighbourhood) and, in particular, any corporate which tries to set up tollbooths to grab a nickel every time we do something we used to be able to do for free.

The Year Of The Worm

By | November 24, 2011

Nothing new in this, but a fascinating summary of this year’s viruses, and a sober reminder of how tricky it’s all getting: F-Secure’s review of 2003 makes for interesting reading. This for example, on how the Slammer worm caused so much network traffic:

In theory, there are some 4 billion public IP addresses on the Internet. The Slammer worm was released on January 25, 2003 around 04:31 UTC. By 04:45 it had scanned through all Internet addresses – in less than 15 minutes! This operation can be compared to an automatic system dialing all available phone numbers in the world in 15 minutes. As on the net, only a small number of phones would answer the call but the lines would certainly be congested.

Or the Bugbear.B worm, which tried to steal information from banks and other financial institutions:

To this end, the worm carried a list of network addresses of more than 1300 banks. Among them were network addresses of American, African, Australian, Asian and European banks. As soon as this functionality was discovered, F-Secure warned the listed financial institutions about the potential threat. The response time of the F-Secure Anti-Virus Research Unit was 3 hours 59 minutes from the detection of the worm to the release of an anti-virus update. F-Secure also published a free tool to clean systems affected by Bugbear.B.

Or Sobig.F, which waited for a couple of days after infecting a machine and then turned affected machines into e-mail proxy servers:

The reason soon became apparent: spammers, or organizations sending bulk e-mail ads, used these proxies, which Sobig had created, to redistribute spam on a massive scale. Computers of innocent home users were taken over with the help of the worm and soon they were used to send hundreds of thousands of questionable advertisements without the owner being aware of this.

It is likely that there’s a virus writer group behind Sobig. They planned the operation, then used the worm to infect a huge number of computers and then sold various spammer groups lists of proxy servers which would be open for spreading spam. It was clearly a business operation.

A great read, and fodder for a novel were it not just the start of a difficult time for the Internet.